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Welcome to Catalogue Six.

We are RISD, Brown, MIT, Yale, Rutgers, UC Berkeley, BU, Harvard, The New School, UOttawa, and UMichigan STEAM. STEAM stands for STEM + Arts/Humanities/Design.

This sixth catalogue contains everything we've done from Fall 2016 to Spring 2017. Learn more about us at

The theme of this Catalogue is Transformation.

We strive to integrate the creativity and aesthetics of the arts; the problem solving tools and rigor of the STEM fields; & the critical thinking and ethical considerations of the humanities. We believe that this unification powerfully drives progress toward the future.

This Catalogue, like the catalogue of a show, is a collection of documented work. At STEAM, this includes workshops, lectures, installations, discussions, and writing we created this year.

STEAM Press, the mechanism through which Catalogue is published, accepts submissions from members of our communities, and outside contributors. Please reach out to us if you would like to add to the next issue of Catalogue.

This year, our Catalogue was designed and curated by members of our RISD and Rutgers STEAM sections.

Foreword: "Transformation"

Tracy Go (RISD '20, Incoming RISD STEAM Co-President)
& Danica Sapit (Rutgers '17, Former Rutgers STEAM President)

The natural processes around us thrive on dynamism. Elements are induced spontaneously into different forms through nuclear processes. Cellular processes induced by enzymes continue to provide energy and necessities of life. Animals experience numerous metamorphoses during their life cycles and continuously evolve to fit the landscape. Transformation is both a catalyst and an inevitable result of growth and expansion.

Transformation is adaptation.

This year, we reflect.

STEAM was started at RISD six years ago and has been rapidly expanding ever since. It has been spreading to more and more schools across the nation, the latest of which include University of Michigan, UC Berkeley, and even University of Ottawa in Canada. Despite their relatively recent entries into the movement, these schools have, like the rest, provided a platform in which their fellow classmates are able to collaborate in creating work based on their own ideas of STEAM. As new leaders of STEAM are emerging and more chapters are getting involved in the movement, we saw opportunities for change.

Each new year brings with it new participants and new experiences in our society to bring into the movement.This year marked a huge political shift in our generational landscape as well as internal shifts within the STEAM chapters themselves. There have been political responses, new educational programs, engaging workshops, and even new leaders that have emerged from these times in our chapters. This has inspired this year’s interactive Catalogue: each design is inherently unique and defined by the user, using the STEAM pentagon network as a brush. Similarly, with new ideas come an ability to continuously revolutionize the STEAM space.

The change has come, and in turn, we react.

This Catalogue hopes to not only continue to chronicle the growth of STEAM but to continually inspire new people to push and transform what STEAM can be so it can evolve into something new and something better each year.

Read more



Foreword: Transformation

Tracy Go & Danica Sapit


  Kay Liang
  Solar Panel Study Guide
  Anna Bonesteel
  Programming Mobile Sound
  Felicita Devlin
  Providence Sound Map
  Felicita Devlin
  Mimicking & Making
  Dan Mangano


  City + Data (w/ RISD, MIT & BU)
  Jeremy Joachim & Kenji Endo
  Cybernetics: On Virtual Communities and their Dynamics
  Kenji Endo & Jeremy Joachim
  Useless Hackathon
  Ethan Mok
  Mushroom Hunt
  Karine Liu
  ‘A Body of Art’: Sketch Night at Body Worlds RI
  Karine Liu
  David Schurman & Elizabeth Austin


  Jessie Kawata: An Industrial Designer’s Trajectory Through Space Exploration
  Grace Li
  Microsoft Inclusive Design
  Grace Li


  Overall Reflection
  Jessica Trinh
  Beyond Boundaries 2017
  Jessica Trinh
  Sugar skulls with MEChA
  Jessica Trinh
  Branford College Tea with Hewlett-Packard, Inc.
  Jessica Trinh

Rutgers STEAM

  Full(er) STEAM Ahead
  Danica Sapit
  Culural & Programming Languages
  Danica Sapit
  Parametric Design
  Brian Ronan
  Biophillic Design
  Samvitha Cherravuru
  STEAM Wintersession Course with Julia Buntaine
  Danica Sapit
  STEAM Inaugural Empowerment Conference 2017
  Danica Sapit

UC Berkeley STEAM

  Creativity, Code, and California
  Vivian Liu


  Madhuri Deo

Harvard STEAM

  Playing to Learn! - Year In Review
  Allison Wigen

The New School STEAM

  STEAM Challenge
  Gonzalo Rovegno Rocha
  Volunteering at the Blue School
  Carolina de Urquijo

UMichigan STEAM

  Looking Forward
  UMichigan STEAM Team


  Chemistry x Art x Tacos (English | Français )
  UOttawa STEAM Team
Starting STEAM @ Your School
STEAM Press / Minsoo Thigpen




If you are interested in founding a STEAM chapter at your school, make sure to follow this checklist to get started, put together by former RISD STEAM Co-President, Minsoo Thigpen:

1. What do you know about what STEAM chapters have done in the past?

Catch up on our catalogues which can be found on our website. It’ll be helpful to get acquainted with the kind of projects we take on so that you can get an idea of what is possible at your campus.

2. Do you have peers and faculty who are also excited about starting STEAM at your school?

These people are important to gather and brainstorm with. You should find at least one faculty or administrative member who will be able to be a sponsor or mentor. This faculty member should be able to help you navigate the administration system at your school in order to help promote the importance of STEAM. In addition, you should find at least 2 or 3 other passionate students who will help lead STEAM with you. Finally, you should find an initial membership of at least ten people to come to your STEAM-y events (probably your friends).

3. Do you have the money to kickstart STEAM at your school?

We recommend raising at least $500 for your first year. This fund may help pay for lecturers to come to your school and give an enlightening speech or help provide materials for a fun interactive workshop. It seems a little spare but if you are smart about it, $500 can go a pretty long way. If you can raise more, go for it! Usually schools have funding set aside for clubs, so if you’re able to get your STEAM chapter to be recognized as a club on campus, this can also provide an opportunity for a little cash inflow.

4. What is the vision of STEAM at your school?

You and your fellow STEAM leaders (faculty optional) should sit down and draft a 200-300 word mission statement emphasizing the context of STEAM at your school. What makes a STEAM chapter at your school special? What kinds of students do you have? How can you bring them together? What sort of resources are available at your school that sets it apart from other schools? Thinking about your school’s unique culture and needs will help guide your writing as you set forth your STEAM chapter’s vision. Be specific about the short and long term goals for your STEAM chapter. Take a look at the existing STEAM missions statements if you need some inspiration!

5. Email it in!

Once you have completed all the above steps, send in your mission statement, leadership board information, and faculty advisor information to Have fun with it and never hesitate to reach out with any questions!

Read more


Made in 2017, with HTML5, CSS, Javascript, JQuery, Bootstrap, and the fonts Montserrat by Julieta Ulanovsky and Open Sans by Steve Matteson. HTML Spirographs by Abel Vincze / Iparigrafika Ltd. and Sprite Canvas by Philipp Lenssen at Bomomo.

Built by Danica Sapit, from Rutgers STEAM

Curated by Felicita Devlin, Tracy Go, & Anya Parakh, from RISD STEAM

Designed By Aisvarya Chandrasekar, Danica Sapit, Felicita Devlin, Tracy Go, & Anya Parakh.

Special Thanks to Minsoo Thigpen, Brian Oakes for their guidance and for our advisors and members of each of our STEAM chapters for the continuous support.

Hosted on with GitHub Pages

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